Dolphin SVN r6008 (Super REV)

http://areavp.files.wordpress.com/2010/01/wii_game_cube.jpg


Dolphin é um grande emulador de Gamecube (NGC) e de Wii. É capaz de emular varios jogos de Gamecube e Wii. Dolphin atualmente compilado pela googlecode para melhor funcionalmento, dispõe de uma emulação impecavel, deixando a concorrencia muito atráz.Com varios recursos gráficos é possivel melhorar a imagem em uma qualidade superior a qualidae do propio game cube, Links para download abaixo:

Dolphin SVN changelog:
r5999
Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little.
r6000
Fixed the crash that occurred while loading and saving states. This change freezes the system while a save state is being made or loaded, ensuring that the sub-systems (e.g. CPU and GPU) is in a consistent state when the save-state is created. Removed the clearing of the JIT cache as invalidated memory would sometimes be jumped to from the block descriptors, causing the crash. Removed the saving of the old JIT unlimited icache from the state as this now serves only as transient data to track what has been compiled in the JIT (and it took up a lot of space). The icache is now saved inside the PPCState.

Fixes issue 2964. (I hope)

HAPPY 6000th!!!
r6001
Use the portable SLEEP() macro in place of Sleep().

r5998 fixes the Center() problem in plugins on OS X.
r6002
Fix a mistake in the menu from revision 5999.
r6003
Modal windows must be closed with EndModal(), not just Destroy()'ed.

wxFD_FILE_MUST_EXIST cannot be used with wxFD_SAVE.
r6004
Quick fix to get Monster Hunter Tri working.
Minor changes resulting from code review comments.
r6005
Added a self modifying code option in the game properties. Turn this on for Monster House and other games that hang or show memory errors. Turn it off for everything else. This fixes Legends of Wrestling.
r6006
Experimental: Implement skid's MMU Demand Paging in JitIL.
This one needs a lot of testing, since I don't have any games that need it, except Rogue Leader (GSWP64) - and I didn't do more "testing" than watching the stormtroopers dance due to speed reasons (altho it seems twice as fast as JIT for me; it does spit out a lot more warnings too)

btw, ITS OVER 6000!!111
r6007
Fix a hang in linux with the wiimote new plugin caused by a critical section not being exited. Also removed the original wiiuse_find function and replaced it with my wiiuse_find_more function with a little tweak to speed up wiimote discovery.
r6008
Implemented more JIT instructions

Download:Dolphin SVN r6008 x86
Download:Dolphin SVN r6008 x64

6 comentários:

nossaaaaaaaaaaaaaaaaaaaaaaa

esse dolphin é o melhor que tem.
Rodei muitos jogos com uma velocidade sensácional. vlw Emulação perfeita!!! continuem assim

Estou Baixando Essa Rev Muito Obrigado Emulação Perfeita tinha encontrado a minha Primeira Revisão Perfeita no Seu Video : Luigi's Mnasion Rodando Em um PC Fraco VLW EMU.Perf. Agradeço!

Ei cara, roda com o plugin de áudio DSP-LLE???

pf cara ajuda, links off pf pf pf ajuda ae mano

O link http://www.zshare.net/download/78851480623ebe2d/
está offline, por favor me ajudem.

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Conte o que vc achou sobre o emulador(Bugs, duvidas, configurações...), é rapidinho ;)


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